Components

TOOLWater
TOOLChainsaw


Script Details

Condition

damage _tool2 < 1 && ((_tool2 getVariable['internalenergy',0]) < 10) && (quantity _tool1) >= 0 && _tool1 getVariable ['liquidType',''] == 'gasoline'

Action

_fuelamount = _tool2 getVariable['internalenergy',0];
 _sourceVolume = quantity _tool1;
if ( _sourceVolume >= (500 - ( _fuelamount*50)) ) then {_tool2 setVariable['internalenergy',10];
_tool1 addQuantity - (500 - ( _fuelamount*50));
}else{_tool1 addQuantity -_sourceVolume;
 _tool2 setVariable['internalenergy',_fuelamount + (_sourceVolume*0.02)];
};

What is this?

The condition and action scripts are bits of code used by the game to handle more complicated mechanics than can be expressed by just providing components and results.

The condition script adds restrictions on when a recipe can be crafted. If the expression in the condition evaluates to false, the recipe isn't available.
The action script allows the recipe to handle more complex inputs and outputs. For example, it's used when combining stacks of items to allow stacks of any sizes to be merged together.

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