Weapon Changes in ArmA2 1.62
by alayton at 3:00pmArmA2's latest patch was officially released yesterday after months of beta patches, and it unexpectedly brought with it a number of nerfs to weapons used in DayZ. The thing that the most people have noticed is that revolvers and M1911's can't one shot zombies anymore... but it gets worse.
All pistols and submachine guns have had their damage reduced. Shotgun slugs, the Lee Enfield, AK-74, AKS-74U, and AKS-74 Kobra had their damage reduced as well.
We've updated our Weapon Comparison chart with all of the new data. Here's the list of weapons that changed:
| Weapon | Old damage | New damage |
|---|---|---|
| G17 | 1389 | 889 |
| M9 | 1389 | 889 |
| M9 SD | 1389 | 889 |
| PDW | 1389 | 889 |
| Makarov PM | 2000 | 889 |
| M1911 | 4500 | 1389 |
| Revolver | 4500 | 1389 |
| MP5A5 | 1389 | 889 |
| MP5SD6 | 1389 | 889 |
| Bizon PP-19 SD | 1389 | 889 |
| Double-barreled Shotgun | 6722 | 4500 |
| M1014 | 6722 | 4500 |
| Remington 870 (Flashlight) | 6722 | 4500 |
| AK-74 | 3555 | 2722 |
| AKS-74U | 3555 | 2722 |
| AKS-74 Kobra | 3555 | 2722 |
| Lee Enfield | 12500 | 6722 |
It's not all nerfs though! The Dinner Bell may be losing its name: the audible range on the Lee Enfield went down from 234m to 162m. It's now more in line with guns like the AKM or FN FAL. That's a nice usability improvement, and in my own opinion, a more reasonable amount of damage for the gun. I'm curious to see how all of these changes will affect the game in the coming days.
Comments
-maybe dayz-developers would react with setting zombies blood level down ?
Rocket has never been in the business of balancing weapons to date, and he hasn't exactly shown a fierce attachment to the status quo either. Is it a bit odd that it takes 4 revolver bullets to kill a zombie? Yeah, sort of. We'll adapt though. We will get used to it and move forward from here, until the old ways seem strange and archaic, as we always have.
x2
They should nerf down the 5,56mm family too, for balance sake. I'm holding dearly to my M16 now.
Wait, Makarovs were once more powerful than the nines?
nice... NOT
and about the secondary weapons... i might as well carry a flashlight and 8 bandages from now on -.-
If only I could use the gun as a melee weapon, it would be far more efficient.
I've been relying on my lovely Enfield to keep me safe from bandits, and all I'd like to know is:
does a shot to the head kill in one shot in this game or there is no located damage?
addsome to zombies and make them a bit slower
or nerf their health too, because there is no need to use sidearms anymore
(+4 bandages WOW!)
Maybe you'll think twice about killing a character who isn't carrying a weapon, no ammo.
the .45 revolver and .45 1911 fire the same round. The projectile has the stopping power and the gas used to cycle the slide on the 1911 pistol has no effect on the power of the bullet. It has already left the barrel. Same with the Enfield, bolt or semi-auto has nothing to do with it. The gas system does not take away from the bullets stopping power or velocity.
I can see what they are doing. They have made ALL the 9mm for example, the same, which they should be. A 9mm bullet fired from a Bizon or from a Glock will have the exact same power, the difference will be in accuracy and slightly in velocity (given the longer barrel).
While it makes sense to equalize the like cartridges, I think the damage has been dialed down too low to be realistic.
Zurruck Said,
this is ****, how a revolver can do the same damage than an m1911, this gun use a gas system so have less stoping power than revolvers, is the same for the lee enfield, is a bolt action, so doesnt use part of the energy in charge new ammo, and is more powerfull.
and i think hanguns need more damage, because they are in olmost cases the only defense front a bandit....