The FN FAL AN/PVS-4 is the scoped variant of the FN FAL battle rifle. The scope attached is the AN/PVS-4 night vision scope, with one level of magnification. It is considered to be one of the hardest weapons to find, as it is only found in helicopter crash sites.
Like the FN FAL, it features excellent accuracy and high damage over longer ranges than most infantry weapons. However, the scope is designed purely for night combat, so the night vision cannot be switched off, rendering the user almost helpless during day combat. However, it is even better than the standard FN FAL when it is used during the night, and is among the best of nighttime weapons. When using it at night, players are advised to equip NVGs to combat the blindness caused by looking into and away from the scope; if the player does not have NVGs, he may be forced to remain stationary and look through the scope for long periods of time or risk being blind when attacked.
Like its sibling, it features two fire modes, semi automatic fire and 3-round burst fire. The former is by far the best choice, as it caters to the weapon's adaptability during night combat, forcing ammo conservation and accurate shot placement, even when under duress. The latter is only useful if you need to suppress someone in a pinch by unleashing a hail of bullets towards him, or, in case if you or your squad are ambushed, provide cover fire to save you and/or your squad.
It uses a 20 round FN FAL Mag., which is loaded with 7.62x51mm NATO rounds, the same rounds that most western sniper rifles, DMR's and light machine guns (with the exception of the M249 SAW use in DayZ (and in real life). Oddly enough, their magazines or belts cannot resupply partially empty FAL mags or be converted into FAL mags and vice versa, thus severely limiting ammunition availability as FAL mags can only be found at helicopter crash sites or on dead players.
Another major drawback of the FAL AN/PVS-4 is its noise, which is high by all standards, aggroing zombies in a 180m radius. For players the radius is variable, as different players have different sound settings.